Doom: The Dark Ages won't end the reboot trilogy, assures director Hugo Martin. Xbox fans highly anticipate the game, ...
Doom has been with us for a long time. The original arrived in 1993—32 years ago, if you can believe it—and after a pair of sequels and a long stretch of silence, it returned in 2016 with a powerful ...
DOOM: The Dark Ages isn’t meant to conclude the rebooted DOOM series, says id Software creative director Hugo Martin. As the ...
Id Software recently pulled back the curtain on Doom: The Dark Ages and revealed a lot more gameplay from the upcoming FPS ...
Doom: The Dark Ages is leaving behind its predecessor's acrobatic and complicated combat for something more grounded.
The Dark Ages,” three images spring up over the discourse. The first is Leonidas in the “300” battling the Persians at the Hot Gates in Thermopylae. The second is another Frank Miller project “The ...
During a Q&A tied in with this evening's Xbox Direct which ws atteneded by Eurogamer, Doom: The Dark Ages' executive producer ...
DOOM: The Dark Ages is the biggest and best game that id Software has ever made, developer says the story is 'out of the ...
Doom: The Dark Ages is the next major installment of the iconic shooter franchise, bringing players to the Doom Slayer's glory days in the medieval age. As a prequel to the 2016 reboot, The Dark Ages ...
Id Software’s “most ambitious game yet” finally drops the multiplayer, but at least the payoff seems worth it.
“You’re a silverback gorilla on a hoverboard,” Hugo Martin says. Doom: The Dark Ages / Bethesda/id Software The shield is key to your new arsenal and can also be used to block ...
The team at id Software wants a lot for Doom: The Dark Ages.