DOOM: The Dark Ages is the latest game in the DOOM franchise. Developed by id Software and published by Bethesda Softworks, ...
Doom: Eternal is one of the greatest video game sequels ever made, but its weak ending holds it back from perfection.
Doom: The Dark Ages will be in our hands in just a matter of months, but I found the game’s last trailer during the Xbox ...
The Dark Ages is going back to the original Doom games when it comes to gameplay. That means every projectile is going to count and strafing is coming back in a big way. "If you were an F22 ...
Just about every modern microcontroller or ... making it a far more demanding game for mid-1990s computers to run. Compared to Doom, Quake’s fully-3D engine presents a more demanding challenge ...
Every Witcher needs a sword. So here's a breakdown of the top-ranking swords in The Witcher 3: Wild Hunt. In the original games, the chainsaws had unlimited use as you mutilate demons. In DOOM 64 ...
Every time you look at it ... cutscenes exist because of fans' unlikely obsession with the series' lore: "A Doom game that doesn’t have a story is just an arcade game” Doom director claims ...
DOOM: The Dark Ages serves as a prequel diving into the Slayer's origins in a medieval, demon-infested world. The director hints at the possibility of more prequel games in the same setting post ...
Going back to the roots. The next Doom game is dropping in just a few months, and it will be a different kind of take. Since the reboot of sorts came in 2016, the next installment looks to take a ...
Fresh Look columnist Neal Sayatovich is writing this week about playing DOOM 2016 in preparation for the release of DOOM: The Dark Ages.
Developer Dmitri Mitropoulos has managed to get Doom running inside of Typescript Types, after a year-long effort, resulting in three and a half trillion lines of types.