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Erin Reynolds has created her horror game Nevermind so that she can figure out just how scared you get while playing it — and then she also gives you the tools for calming down and taking back ...
Nevermind comes from video game studio Flying Mollusk, which was founded by USC grad Erin Reynolds. In it, you play a neuroprober, which is basically a futuristic psychologist who can go inside ...
Four years later, Reynolds' Flying Mollusk has partnered with Intel, using the RealSense camera that detects changes in a player's pulse by monitoring changes in skin tone.
An international team of experts has resolved long-standing questions about the evolutionary history of mollusks, one of the most diverse zoological groups on the planet. The study, published in ...
"I could forgive the graphics because it's still in its early days," said Michael Annetta, the creative director of VR game developers Flying Mollusk.
Flying Mollusk’s horror game Nevermind is built to be played with biofeedback technology that is able to detect how stressed and scared you are while playing it.
It's Quahog Day on Cape Cod, which means that it's time to celebrate a very special mollusk, complete with its own security team.
Deep-sea researchers have discovered a strange glowing sea slug off the coast of California that lives in the water column — unlike most other species of its kind.
Flying Mollusk Affectiva, the Waltham tech startup that is making software that can watch your face and track your feelings, is staking its claim to new market: video games.
Nevermind, a new adventure puzzle game released by Flying Mollusk Sept. 29, incorporates biofeedback to influence play — or perhaps more exactly, to influence the player.
But the on-campus Flying Mollusk World Jam, which begins Friday and runs through the end of the weekend, is attempting to fix that. The event fosters collaboration between developers to create visual ...