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Nvidia made real-time ray tracing mainstream, and now the RTX 3080 and AMD RX 6800 XT are taking the tech to the next level. Here's what you need to know.
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XDA Developers on MSN4 reasons why ray tracing still isn't worth the performance hitRay tracing made its way into gaming in 2018 with the launch of Nvidia's RTX 20-series graphics cards. At that time, the company made it seem revolutionary and promised a massive leap in visual ...
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Ray tracing has taken its first steps at becoming the rendering norm for triple-A games but that just makes upscaling and frame generation a Hobson's choice - MSNWukong and Outlaws, though, are the first mainstream games to use ray tracing all the time. In the case of the former, which is powered by Epic's Unreal Engine 5 software platform, ...
War Thunder already features ray-traced shadows, reflections, and ambient occlusion, and with the new Path Traced Global ...
Virtuos has shared initial insights on the Switch 2, not only comparing it to PS5 and Xbox Series X|S, but talking about DLSS ...
If a game is already running at 150 FPS without ray tracing, a 30% hit from ray tracing still means over 100 FPS on average, which, in a lot of single-player titles, is very playable and provides ...
Nintendo has published three patents for ray-tracing, suggesting that they have worked with Nvidia on this technology for the Switch 2.
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