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and shallow implementations of core gameplay necessities like saving or combat. Not in Undertale. Every fight features bullet hell patterns that reflect the personality of your opponent, and — with ...
Undertale is by far one of the best, and most influential, indie games ever made. Developed by Toby Fox, who's now working on the episodic Deltarune, it's also had its fair share of fan games.
The Core is one of the final areas of Undertale, following on from exploring the Hotlands. The following is designed to be played as part of a complete Pacifist guide - in short, going through the ...
To celebrate its one year anniversary, Undertale's creator has opened up about how its success affected him, as well as releasing tracks that never made it into the final game. While the endless ...
There's been no filter on the ideas; nothing is too weird or unusual for Undertale. Core gameplay is built around an ingenious battle system that combines the best elements of multiple genres.
Undertale was, for me, at least, the defining game of the indie RPG genre back when it came out in 2015. Far from just its ubiquity on social media, I remember this thing blowing my mind in ways ...
Director Masahiro Sakurai has a friend in Undertale developer Toby Fox - all ... Pokemon logo designer speaks up after 27 years, shares unused designs and says Nintendo gave him a month to draft ...
To celebrate its one year anniversary, Undertale's creator has opened up about how its success affected him, as well as releasing tracks that never made it into the final game. Toby Fox has ...
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