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Andersen doesn't explain how he acquired the skull, however does correlate Inside's visuals with '80s B-movie soundtracks, and that this setup, to him, made sense.
He does say the skull will be displayed in his studio moving forward, though. As for Andersen, he's "very happy with the results of working with a human skull", but doesn't expect to use it again.
While he notes that the bizarre process gave Inside a unique sound, Andersen says he doesn’t expect to use a skull again for future soundtrack works. One reason might be its fragility ...
Groundbreaking technology allows doctors and patients to look inside their own brains. “We can put on virtual reality goggles and fly through the skull,” said Dr. Walter Jean, a neurosurgeon ...
Ah, videogame music. Bleepy, bloopy synths, the rhythmic bang of a drum, the soothing melody of a piano, the way sounds resonate in a hollowed out human skull… Okay, maybe that last one doesn't ...
A human skull. Inside’s composer, Martin Stig Andersen, has revealed that he used a dead person’s head to help create the sound of the game. Inside is a side-scrolling game, ...
Kinect's potential for gaming might not have been thaaaat great, but its applications for other things, like cheating at pool and medicine, have been ...