"So for example, there may be monsters fighting each other in the background and have wounds that you didn't implement, but ...
My extensive look at Monster Hunter Wilds took me through the first chapter. I won't spoil the story beats. Suffice it to say ...
22h
Creative Bloq on MSNSorry Avowed, Monster Hunter Wilds will be this month's biggest game - here's whyAlthough more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.
The Monster Hunter games have never lacked a story per se, but it's always been a gameplay-focused franchise first and ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...
6h
Hosted on MSNMonster Hunter Wilds Will Be A Great Entry Point For New Players, But That Doesn't Mean It's Easy, Devs StateIn a new interview, some of the developers behind Monster Hunter Wilds have discussed how the game is striking a balance ...
Monster Hunter Wilds shows off the depth and breadth of the RE Engine, it’s just a shame the betas really failed to drive ...
Monster Hunter is a series about big stuff. Big monsters, big swords, big guns, big mountains, trees, volcanoes, you name it. Monster Hunter Wilds stays true to that basic DNA, but its attention to ...
Monster Hunter Wilds hitstops in the final version of the game will be closer to what fans expect from a traditional Monster ...
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