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The biggest new addition to Phantom Hourglass has to be the Temple of the Ocean King: a dungeon with time limit and stealth mechanics that sees Link sneaking to and from safe zones, avoiding the ...
“Phantom Hourglass” starts with the pair and their ... You can send it around corners and into enemies. Some dungeons are centered around this mechanic, and it works very well.
Jon Irwin Phantom Hourglass is the kind of game that would ... It deftly translated what made the series great (eloquent dungeon design, a world full of interesting things to do) to a handheld ...
Released in 2007, Phantom Hourglass is a direct sequel to The ... The game features memorable characters like Linebeck and Ciela, and its dungeons are praised for their clever design.
By implementing a unique dungeon design similar to Phantom Hourglass, Echoes of Wisdom could create a fresh and engaging experience for fans. The Legend of Zelda: Echoes of Wisdom seems to be ...
In the Phantom Hourglass, the first Zelda game designed ... are forced to navigate deeper and deeper into a stealth-based dungeon called the Temple of the Ocean King. Link is looking for the ...
But everything Phantom Hourglass does lend itself to wasting players’ time. The biggest blemish on this game’s record is the addition of the Temple of the Ocean King, a recurring dungeon that ...
Many reviewers highlighted the quality of the puzzles and dungeons and thought it was a perfect release for the holiday season. However, the pacing, on-rails narrative, and overwhelming similarities ...
but we can probably all agree that it was a novel piece of dungeon design. Link's forays inside are limited by the amount of sand in the titular Phantom Hourglass, and each time he pops out into ...
For example, the Legend of Zelda Phantom Hourglass was a direct sequel to ... Its biggest flaw was that the main dungeon had a time limit, and you often had to start from the beginning to ...
Of course, it's not all sunshine and rainbows, and Liam Triforce also delves into the more disappointing aspects of the games — largely the uninspired dungeon design in Phantom Hourglass.