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Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support.
To this end, we propose a novel self-supervised early 3D behavior prediction frame-work that learns graph structures on hyperbolic manifold. Firstly, we employ the sequence construction of ...
Learn how to create stylised grass fields in Blender with our step-by-step guide. Perfect for adding natural charm and detail to your 3D projects ...