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Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support.
Learn how to create stylised grass fields in Blender with our step-by-step guide. Perfect for adding natural charm and detail to your 3D projects ...
It includes five state-of-the-art classrooms built around delivering hands-on curriculum in game design, 2D and 3D animation, and digital design. Students learn on the same hardware and software ...
Select the Render Texture material in the project files manager, and then change the Y value of the Pixel Size ...