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The latest game in the Dragon Age series is getting a name change after a Bioware blog post released more gaming details. Originally named Dragon Age: Dread Wolf, the game will now be known as ...
General manager Gary McKay wrote that layoffs were necessary to ensure the health of the studio as it continues development on Dragon Age: Dreadwolf. General manager Gary McKay wrote that layoffs ...
The general manager of BioWare, Gary McKay, has announced the studio is restructuring the studio during the development of ...
BioWare general manager Gary McKay explains that while Solas is “still very much a part of the story of Dragon Age: The Veilguard,” the team wanted a title that reflected a “really deep and ...
Here’s how it works. In a blog post that studio manager Gary McKay said was "deeply painful and humbling to write," BioWare announced that it is laying off roughly 50 employees in order to ...
Gary McKay, general manager of the developer, told employees in a statement today that the move is mean to make the EA owned developer a more agile and more focused studio. EA has an estimated ...
We may earn a commission from links on this page. Dragon Age II is a big centerpiece in conversations around video game romance. The 2011 BioWare RPG let players pursue whoever they wanted ...
Gary McKay, executive producer on Dragon Age and general manager of BioWare, says the name change for the fourth mainline Dragon Age game reflects the developer’s focus not on the game’s ...
Gary McKay, general manager of BioWare, broke the news in a post to the developer’s official blog and described it as a “deeply painful” decision. “We are doing everything we can to ensure ...
Bioware’s Gary McKay recently posted a studio update regarding the changes to the developer. Citing their announcement in August 2023, the end of Dragon Age: The Veilguard was the beginning of ...
Gary McKay, the game’s executive producer, said in a blog post that the new title came after extensive workshopping of the game’s central concept (he references the announced-and-ultimately ...