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A concept artist who worked on Marvel Studios' Thunderbolts has shared one of his early designs for the Sentry, and, as is ...
According to leaks, the newly canceled Black Panther video game would have aligned with the MCU in the choice of a major ...
In 1973, Dilley became an art director on Richard Lester’s The Three Musketeers, and eventually became part of the UK team ...
Sereda and Goldschmidt had to weave that visual tapestry of different elements to fit Season’s many modes, from murder ...
By Yussef Cole [This article contains major spoilers for Season 2, Episode 2 of “The Last of Us.”] Viewers still stunned or shaking from the brutal twist in Sunday’s episode of “The Last ...
There’s not a single trailer, screenshot, or even piece of concept art for The Last of Us Part 3. All we have for now are a few words about its existence in the most high-level way. The first ...
Uncharted was the start of that, but still appealed to younger audiences, but would eventually embrace its darkest story yet in The Last of Us franchise. After a decade of nothing but Uncharted ...
"The Last Dance leaves room for improvement but by upping the stakes and allowing Eddie and Venom to bond, it’s epic and heartfelt enough to leave us hoping this is far from Tom Hardy’s last ...
Bruce Straley, co-director of both The Last of Us and Uncharted 4: A Thief's End, has announced his departure from developer Naughty Dog. In a post on Naughty Dog's official site, Straley wrote ...
After releasing the concept art online ... Earlier last year there were reports of WB working on a live-action Batman Beyond adaptation, with Michael Keaton reprising the role of Bruce Wayne ...
Like most special editions of games, The Last of Us Part II Remastered features things like unlockable concept art to give you a behind-the-scenes look at how the game was made. But it also goes a ...
The Last of Us Part II Remastered is an essential PS5 ... the-scenes content including new developer commentaries, concept art and a making-of documentary, that will arrive via a post-launch ...