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John Romero’s new FPS is canceled after Xbox cuts funding, Romero Games lays off staff and faces an uncertain future amid ...
Games like Brutal Doom and Selaco can look shockingly modern on ancient Id tech, while MyHouse.wad uses the engine’s infamous quirks to weave a non-euclidian liminal nightmare.
Carmack liked the idea, and built Doom so that the game engine and the levels - known as WAD files (short for "Where's All the Data") - were separate entities, easy to access and change.
The team at Romero Games has announced that a new AAA FPS from the developer has been cancelled following the Xbox layoffs.
Doom co-creator John Romero has lost funding for his upcoming FPS game after industry-wide layoffs at Xbox triggered a wave ...
The next shooter project from Romero Games has lost funding following recent layoffs and studio closures at Microsoft.
Doom is being re-released for the Super Nintendo with cut content restored, new levels, and enhanced graphics that push the ...
Romero Games have closed doors following funding cuts, but it sounds like there's still a future for the FPS they were ...
The new id Tech 8 engine is extraordinary. ... Honestly, while playing the game, I couldn't help but think of adjacent games in Doom's past such as Heretic from Raven or even the original Quake.
Its different iterations of the id Tech engine aided in pioneering 3D graphics, influencing gaming as we know it. 2016’s DOOM continues this legacy with graphics that still impress nine years ...
Games like Brutal Doom and Selaco can look shockingly modern on ancient Id tech, while MyHouse.wad uses the engine’s infamous quirks to weave a non-euclidian liminal nightmare.
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