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Flying Mollusk is a small company, with four employees and a lot of contractors. The game has three levels now, and it will last about three hours. It is available now on Steam Early Access.
A new horror video game gets harder when you get scared or anxious—and that's how game designers hope you'll learn how to chill out.
Flying Mollusk’s horror game Nevermind is built to be played with biofeedback technology that is able to detect how stressed and scared you are while playing it. When it reads that you’ve ...
"I feel like a kid with new toys," says Erin Reynolds inside the small, Glendale office where she and a very small team are developing horror video game Nevermind. Since 2011, when she first ...
Nevermind, a new adventure puzzle game released by Flying Mollusk Sept. 29, incorporates biofeedback to influence play — or perhaps more exactly, to influence the player.
Affectiva, the Waltham tech startup that is making software that can watch your face and track your feelings, is staking its claim to new market: video games. A psychological thriller game ...
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