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Last week, Thomas Was Alone and Tron: Identity developer Bithell Games revealed Tron: Catalyst, its next entry in Disney's universe of identity discs, lightcycles, and lovely neon piping. With ...
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Game Rant on MSNTron: Catalyst ReviewTron: Catalyst is a solid, but flawed, action-adventure game that can be enjoyed even by players who aren't familiar with the Tron franchise.
Disney is set to launch a new PC and console video game set in its “Tron” universe next year.. From Devolver Digital’s Big Fan Games, Bithell Games and Disney Games, “Disney Tron: Catalyst ...
Where Tron: Identity was a visual novel, Tron: Catalyst is an isometric action game with a looping narrative, and it’s coming to PC, PlayStation 5, Xbox Series X/S and Switch in 2025.
News hadn’t picked up on the finer details so far, but we have all the details on this brand new Tron game. Akeem Lawanson of IGN has you covered for D23 2002 on the D23 games stream featuring ...
Honestly, Tron: Legacy could suck out loud at this point, and while I’ll certainly be willing to say so if that’s the case, no matter what happens, I’ve truly enjoyed the buildup, from the ...
After 15 years, Disney is finally ready to unleash The Grid with a long-awaited Tron threequel. During CinemaCon on Saturday, Tron: Ares debuted the poster and first trailer for the upcoming ...
Visual style is one of "TRON 2.0's" charming features. The game looks and sounds very much like the '80s film, with "programs" that wear glowing circuitry as suits, many grid like environments and ...
1. Tron (original 1982 film). Vince Vanasin: In the original movie, Kevin Flynn [ed: played by Jeff Bridges], the head game designer and this genius at Encom, gets pulled into the digital grid.And ...
Developers of movie tie-in games can please fans (and, yes, critics) if they give them a separate storyline that goes beyond a mere retelling of the film. “Tron: Evolution,” while not a ...
Despite its top-down gameplay, Bithell Games is adding a lot of verticality to Exo's exploration of the Arq Grid cityscape. "Something we talked about as a team was how to make a game feel like ...
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