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In a recent interview, Evgeniy Evstratiy, an artist who worked on Valve’s recent ... It’s now been 21 years since Half-Life 2 and 18 years since Episode 2 released. However, considering ...
Half-Life 2, the RTX DLC on Steam is now available for free. This update is built on NVIDIA’s RTX Remix platform and brings a fresh look to the classic game by adding real-time ray tracing ...
Meanwhile, in Half-Life 2 RTX, it’s far brighter and there’s no enemy waiting in the darkness for you to discover. For the most part I think Orbifold have done an excellent job of balancing art and ...
To demonstrate the technology, a free demo of the upcoming fully path-traced version of Half-Life 2 will launch on March 18. Nvidia's RTX Remix allows modders to add ray tracing, DLSS, new art ...
Valve hired him in 2004 as an art director on Half-Life 2. Antonov conceived City 17, the oppressive Brutalist metropolis that serves as the opening setting of Half-Life 2. Any gamer who has ...
Viktor Antonov, visionary art director of games such as Half-Life 2 and Dishonored, has died aged 52. Half-Life writer Marc Laidlaw confirmed the news in an automatically deleted Instagram Stories ...
Eventually this would lead to Half-Life: Alyx, the VR-exclusive spinoff. There were other fun tidbits from the documentary on some fan-favorite elements of the game, and how it all came about.
"This new edition concludes the Half-Life 2 development story, with never-before-seen concept art from Episode One and ... the original Half-Life 2's 2003 beta reveals the mystery behind a City ...
If you want to access the older version of Half-Life 2, that’s still an option: you’ll just have to roll back to “a publicly visible Beta branch ... before-seen concept art from Episode ...
Here’s how it works. Apple has officially rolled out the public beta for iOS 18.2, and with it comes a suite of exciting new Apple Intelligence features designed to enhance productivity ...
Half-Life 2 was almost a darker, soul-crushingly bleak game with Industrial American art direction and a more oppressive wasteland setting. The "Beta" version had drastically different enemies ...
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