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When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Team Ninja's Yosuke Hayashi, producer and director for Ninja Gaiden Sigma, says that the ...
The following is an editorial, it in no way confirms or denies Ninja Gaiden on the PlayStation 3 or Xbox 360. The plot thickens... In an interview originally conducted by Electronic Gaming Monthly ...
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GameSpew on MSNThe best ninja games you can play right nowWant to sneak around and eliminate your foes from the shadows? Check out our list of the best ninja games you can play right ...
Ninja Gaiden Sigma 2 is the redefined version of Ninja Gaiden II for the PlayStation 3. The game was ported from its original Xbox 360 engine with improved graphics and a higher native resolution.
Team Ninja has announced the release of Ninja Gaiden 3 DLC for PS3 and Xbox 360. The content should be made available for each system as it updates. The DLC includes the Falcon’s Talons for use ...
Yaiba: Ninja Gaiden Z is a strange beast. Bursting forth from the minds of Team Ninja, Spark Unlimited and Comcept, what we have here is one part graphic novel, one part zombie apocalypse and one ...
The latest issue of Japan’s Famitsu magazine has confirmed that former Xbox 360 exclusive slash ‘em up Ninja Gaiden II will be receiving a PlayStation 3 make over later this year. According to ...
It also presented some pleasing enhancements that played to the PS3's technological strengths. With Ninja Gaiden 3, Team Ninja has taken the series in yet another direction, but this time the ...
Ninja Gaiden 3 followed in 2012 on the PlayStation 3 and Xbox 360. Since then, fans have had the critically panned spin-off Yaiba: Ninja Gaiden Z, and, more recently, Ninja Gaiden: Master ...
It's kind of the hardcore fan package of Ninja Gaiden 3." Hayashi said the version released on PS3 and Xbox 360 had some "good elements and bad elements," and the team plans to address the later ...
has stated that Ninja Gaiden Sigma will put down the critics around the PlayStation 3. Hayashi stated that games for multiple formats cannot focus on one machine’s specific capabilities ...
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