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Video games rarely adapt books. But with The Invincible, a Polish studio embraces a science fiction story by Stanislaw Lem. By Samuel Horti Humanity’s first contact with tiny quasi-intelligent ...
On paper, The Invincible has all the makings of a fun ... But while there are points of intrigue in Starward Industries' take on Stanislaw Lem’s 1964 story of the same name, there are a lot ...
The Invincible is ostensibly based on Stanislaw Lem’s 1960s “hard sci-fi” novel of the same name, where “hard” just means there’s a lot of real science in there, but Starward makes ...
"The Invincible"is a first-person perspective, retro-future video game coming later this year based on a 1964 novel by acclaimed Polish sci-fi author Stanislaw Lem. In the book, the Invincible was ...
Based on the novel The Invincible by Stanislaw Lem, I spent an hour with a development build of Starward Industries' upcoming sci-fi adventure and fell into a vibrant wonderland rife with ...
An upcoming first-person game, The Invincible, is based on the novel of the same name by bestselling author and futurologist Stanislaw Lem. The game is developed by Starward Industries and published ...
A first-person exploration game that uses the style of Gone Home or Firewatch to tell a hard sci-fi story. A first-person exploration game that uses the style of Gone Home or Firewatch to tell a ...
Based on a novel of the same name by Polish author Stanislaw Lem, The Invincible is a first-person sci-fi adventure that puts players in the space boots of a biologist named Doctor Yasna.
Stanisław Lem, who has influenced the likes of Futurama’s David X Cohen, The Sims’ Will Wright, and Hideo Kojima, author of Metal Gear Solid and Death Stranding, The Invincible will plunge ...
The Invincible is a case in point—Starward Industries was always going to have its work cut out visualising Stanislaw Lem’s dense descriptions of an alien planet, and that’s before folding ...
The Invincible by Stanislaw Lem is one of those books that helped lay the foundations of sci-fi tropes when it was written in the 1960s. Elements like artificial swarm intelligence and microbots ...