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Ubisoft is going through some big changes. No, don’t worry, it wasn’t bought out by Vivendi. Today Ubisoft announced and revealed a brand new logo for the company, the first major change to ...
The familiar Ubisoft logo has undergone a makeover, with the blue swirl being replaced by a much more minimalistic and flat white logo. The change arrives nine years after the last logo change.
Ubisoft has debuted a new logo that will replace the iconic blue swirl you've been seeing in front of Assassin's Creed, Tom Clancy, and Far Cry games for the last few years. It's not a drastic ...
Ubisoft has updated its swirl logo first adapted in 2003 with a new swirl and font.. Here’s a brief history of Ubisoft’s logos since its establishment in 1986, via the UbiBlog, as well as what ...
French video game publisher Ubisoft is sporting a new look. Ahead of next month's Electronic Entertainment Expo, the annual video game industry showcase, Ubisoft is tweaking its logo to reflect a ...
Ubisoft changed its logo to the swirl in 2003, and it remained ever since. Now, the swirl is black without the blue background. Again, as you can see in the evolution image above.
Ubisoft Has A New Logo, And I’m Conflicted On It. May 31, 2017 by Jordan Coetsee. Yes/no? For little over 14 years now we’ve had the same Ubisoft logo that players have grown to love (or hate ...
Ubisoft has overhauled its logo and stripped out all the color, so it can better represent the worlds it creates in its games. Skip to main content. Menu Digital Trends ...
Ubisoft described its revised logo as “minimalist, modern and monochromatic.” It hews to the flat design trend that’s in vogue today. The company added, “The swirl and the letter O are ...
Ubisoft has updated its logo for the first time since 2003 with a new swirl and font. Here is the history of logos: It all started in 1986 with this rad design – a look inspired by the distinct ...
New Ubisoft logo unveiled. Ubisoft marks the recent sale of its 100 millionth game with the unveiling of a new logo and visual identity. By Justin Calvert on September 9, 2003 at 11:13AM PDT.
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