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An Assassin's Creed developer sheds some light on how new, often hidden technology, is making games better for developers and ...
Work graphs cut memory needs from 34.8 GiB to 51 KiB Rendering trees in 3D has always been a bit of a memory hog, but AMD seems to have chopped down the problem with a new technique called “work ...
Segmentation propagation, similar to tracking, is the problem of transferring a segmentation of an image to a neighboring image in a sequence. This problem is of particular importance to materials ...
Star 1.2k Code Issues Pull requests Discussions Modular node graph based noise generation library using SIMD, C++17 and templates cross-platform procedural-generation terrain-generation simplex simd ...