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Is this intentional? With so much detail, do you think most players will notice this? Guillaume Broche: Yes. The game was intentionally designed to look like a painting because the way you see it ...
How do you put the expedition into a game like Clair Obscur: Expedition 33? For writer Jennifer Svedberg-Yen, it meant ...
Expedition 33 director Guillaume Broche compared the game’s development team to an “RPG party” because its different members ...
Several years of layoffs in the gaming industry have been the cause of concern and uncertainty among many game developers, ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...
The game’s main creative force, director Guillaume Broche, left his job at Ubisoft to make the game. Broche claimed in an interview that a game like “Expedition 33,” which he came up with ...