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Is this intentional? With so much detail, do you think most players will notice this? Guillaume Broche: Yes. The game was intentionally designed to look like a painting because the way you see it ...
How do you put the expedition into a game like Clair Obscur: Expedition 33? For writer Jennifer Svedberg-Yen, it meant ...
Clair Obscur: Expedition 33 feels like a love letter to JRPGs—and that's because it pretty much is. Director Guillaume Broche ...
Expedition 33 director Guillaume Broche compared the game’s development team to an “RPG party” because its different members ...
Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first ...
Several years of layoffs in the gaming industry have been the cause of concern and uncertainty among many game developers, ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
Clair Obscur: Expedition 33 director Guillaume Broche has said a Switch 2 version of the game "could be interesting", though it seems there are no firm plans as of yet. The game released last ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
Broche, who founded Sandfall Interactive after his tenure at Ubisoft, recently commented that getting approval to develop Clair Obscur: Expedition 33 would have taken "25 years" ...
In 2020, at the height of the Covid pandemic, Guillaume Broche was like millions of others around the world. "Bored in their job and wanting to do something different." Working for French gaming ...